Allomancy( Ingesting and then burning one (or more) of specific metals to draw powerful abilities from them.)
An Allomancer burning Iron is able to Pull on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air toward them. For metallic objects which weigh more than they do, this can cause them to be pulled toward the object. It was generally assumed that an Allomancer could not Pull on metals that pierce or are otherwise contained in the body of another living being.
An Allomancer burning Steel is able to "Push" on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air away from them (using coins, for instance, as weapons). For metallic objects which weigh more than they do, this can cause them to be pushed away from the object. It was generally assumed that an Allomancer could not Push on metals that pierce or are otherwise contained in the body of another living being.
An Allomancer burning Tin is able to enhance all five of their senses. A major flaw of burning Tin is that if a sudden loud noise or bright light appears it can render an Allomancer stunned for a short time. Mistings burning Tin are often used as lookouts and scouts because they can see in near-darkness.
An Allomancer burning Pewter is able to greatly enhance their physical capabilities. While burning pewter, an Allomancer can fight or perform physical labor longer than any normal person, and is also many times stronger than his or her normal self; this applies not only to their muscle strength, but to the strength of their bones, skin, etc. This enhanced strength also allows an Allomancer to shrug off wounds that would kill or incapacitate a normal person. Pewter-burning also provides an Allomancer with an increased sense of balance and vastly increased speed and dexterity. An Allomancer performing a "pewter drag" can run for many hours at speeds up to approximately that of a galloping horse. This is extremely draining on the Allomancer's body and will require the Allomancer to burn pewter after completing the pewter drag itself, just to keep the person's body from collapsing in near-death exhaustion.
One danger for someone burning Pewter is when carrying something that they normally couldn't carry and they run out of the metal, the object they are carrying will crush them, causing serious injury. Another danger is that an Allomancer who shrugged off earlier wounds could succumb to said wounds when they run out of Pewter to burn.
These metals are known as the higher Allomantic metals. (An allomancer is only allowed to learn two of these metals at jounin rank.)
An Allomancer burning Cadmium can subtly pull on time in a bubble around them with a genjutsu unique to them, stretching it and making time pass more slowly.
An Allomancer burning Bendalloy can subtly push on time in a bubble around them with a genjutsu unique to them, compressing it and making it pass more quickly.
Gold allows an Allomancer to see what they might have been if they had made different choices in the past. It is rarely used due to possible severe emotional trauma.
God metals(Only one may be learned)
Atium is the most valuable metal in the world, and it is slowly mined from the "Pits of Tonra". The metal is mined by younger Clan members, as using Allomancy near the Atium-producing crystals shatters them. This metal allows the user to track fast-moving objects before finally giving some amount of predictive capabilities to the user.
Malatium is an alloy of Atium and gold, when burned it allows an Allomancer to see a vision of possible other lives someone else could have led, and different paths they could have taken.
A greenish metallic bead that allows the burner (which can be anyone) to become an Allomancer, allowing them access to all of the Allomantic metals. These beads are the source of all Allomancers, and this trait ends up being genetic, whereby the descendants of an Allomancer have a chance of becoming either an Allomancer without the need of burning Lerasium. These descendants are not born with the ability of Allomancy, and will show no signs until some traumatic event causes them to 'snap' there by allowing them the ability to burn allomantic metals.
Lerasium is not actually one of the 16 Allomantic metals, though it is clearly related. Clan Symbol: Clan Traits:
Members of this clan all have scars on their arms from digging up metals.Clan Traditions:
From the time they learn how to walk, members of this clan are sent to the pits that are owned by their family so that they could mine the precious metals that make the Tonra clan so powerful. They do this until the time they graduate the academy. It is hard work and leaves them with permanently scarred arms. This is done for so that they could develop an appreciation for the metal they fight with. Clan Jutsu: